ExMan-3D
Tuesday, 10 April 2018
Sprint review and planning
We played through the game and checked how all the things that were in the sprint plan were implemented. One of the new features was that characters could be called to different locations based on where dialogue is started. We were still missing vehicle and kitchen pictures from game but we had assets ready so it's matter of putting them to game. We also had some new kitchen assets that we still need to put to kitchen. We also noticed some bugs with movement system so does need to be fixed before Capstone showroom. There were also problems with some dialogs that need to be fixed. We will do the fixes and have a review next Friday before the Capstone showroom.
Friday, 23 March 2018
Sprint review and planning
Today we had sprint review where we played through the game again and checked how all things were implemented or fixed. We had done lot of UI fixes and new graphics assets. We now had guide line for the player and new assets in kitchen. We also had fixed a lot of bugs that might have caused game to glitch or crash while playing. We also made new list of things that need to be changed or implemented. Lot of these things were new features and getting the next scenes of the game work correctly. We will have the next review at the end of next week.
Tuesday, 13 March 2018
Sprint planning
Today we played through the game again so we could see all the bugs in the game and what needs to be done next. Most of the bugs we already saw in the ICT showroom. There were also some visual changes to UI that we need to do so things would be more clear to player. We also discussed about features to guide player through the game. In ICT showroom many visitors had problems to figure out where to go. We also discussed about art. We are gonna polish the UI pictures and fix the character animations. We are gonna have a review at the end of next week.
Friday, 9 March 2018
ICT showroom
We had ICT showroom yesterday and we were happy with the exhibition. We had some problems with the game and noticed some new problems with different screens. Our screen had awkward aspect ratio so it introduced some visual bugs that we are gonna address. All group members were on schedule so everything went smoothly. Our equipment was bit limited so we had to improvise a bit so everything looked acceptable. Most of us were not happy with the poster but it was PO's and artists vision so we went through with it. Overall ICT showroom went well and we got some feedback from visitors how to improve the game.
Tuesday, 6 March 2018
Preparing for ICT showroom
Today we decided how everyone is gonna pitch the project during the showroom. We also did schedule about who is at stand at what times. We also went through the entire schedule of the event so now everyone should be aware of what time we start. One of our group members also went to Prisma to get some candy for the stand.
Friday, 9 February 2018
New team members
2 new team members joined to group. They are gonna help our current artists with 3D models and animations. We also did first visual version of feedback system and also presented some bugs that we had fixed.
Tuesday, 6 February 2018
Bug fixing and testing
Most of our was bug fixes to current task and time systems in the game. Days didn't display correctly but we were able to solve the problem and now the system works correctly. We also tested different changes to dialogs like modifying font size and making background transparent.
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