Tuesday, 10 April 2018

Sprint review and planning

We played through the game and checked how all the things that were in the sprint plan were implemented. One of the new features was that characters could be called to different locations based on where dialogue is started. We were still missing vehicle and kitchen pictures from game but we had assets ready so it's matter of putting them to game. We also had some new kitchen assets that we still need to put to kitchen. We also noticed some bugs with movement system so does need to be fixed before Capstone showroom. There were also problems with some dialogs that need to be fixed. We will do the fixes and have a review next Friday before the Capstone showroom.

Friday, 23 March 2018

Sprint review and planning

Today we had sprint review where we played through the game again and checked how all things were implemented or fixed. We had done lot of UI fixes and new graphics assets. We now had guide line for the player and new assets in kitchen. We also had fixed a lot of bugs that might have caused game to glitch or crash while playing. We also made new list of things that need to be changed or implemented. Lot of these things were new features and getting the next scenes of the game work correctly. We will have the next review at the end of next week.

Tuesday, 13 March 2018

Sprint planning

Today we played through the game again so we could see all the bugs in the game and what needs to be done next. Most of the bugs we already saw in the ICT showroom. There were also some visual changes to UI that we need to do so things would be more clear to player. We also discussed about features to guide player through the game. In ICT showroom many visitors had problems to figure out where to go. We also discussed about art. We are gonna polish the UI pictures and fix the character animations. We are gonna have a review at the end of next week.

Friday, 9 March 2018

ICT showroom

We had ICT showroom yesterday and we were happy with the exhibition. We had some problems with the game and noticed some new problems with different screens. Our screen had awkward aspect ratio so it introduced some visual bugs that we are gonna address. All group members were on schedule so everything went smoothly. Our equipment was bit limited so we had to improvise a bit so everything looked acceptable. Most of us were not happy with the poster but it was PO's and artists vision so we went through with it. Overall ICT showroom went well and we got some feedback from visitors how to improve the game.

Tuesday, 6 March 2018

Preparing for ICT showroom

Today we decided how everyone is gonna pitch the project during the showroom. We also did schedule about who is at stand at what times. We also went through the entire schedule of the event so now everyone should be aware of what time we start. One of our group members also went to Prisma to get some candy for the stand.



Friday, 9 February 2018

New team members

2 new team members joined to group. They are gonna help our current artists with 3D models and animations. We also did first visual version of feedback system and also presented some bugs that we had fixed.

Tuesday, 6 February 2018

Bug fixing and testing

Most of our was bug fixes to current task and time systems in the game. Days didn't display correctly but we were able to solve the problem and now the system works correctly. We also tested different changes to dialogs like modifying font size and making background transparent.

Friday, 12 January 2018

Merging the work

Today we merged all the work to the main project. We also presented some work to the tutor like first version of the feedback system and some fixes to UI. We also had created a testing environment for the dialogs so we could test them without playing the entire game. When we merged the work we had some problems so we had to revert some changes and merge them later once they are fixed.

Tuesday, 9 January 2018

Assigning roles and Sprint planning

We assigned roles to all group members. For example some are gonna focus on creating and fixing dialog system and some are gonna focus on fixing game time. Artists are gonna focus fixing character models and creating 2d graphics for the UI. We assigned what tasks need to be done and when they should be done.

Friday, 5 January 2018

Dialog System discussions.

We met with to tutor and discussed about games dialog system and what needs to be done to make it a learning experience. We decided that we need a feedback system that tells to player how all the decisions affect outcome. We also discussed about specific roles that group members have and we are going to assign them on the next meeting.