Friday, 5 January 2018

Dialog System discussions.

We met with to tutor and discussed about games dialog system and what needs to be done to make it a learning experience. We decided that we need a feedback system that tells to player how all the decisions affect outcome. We also discussed about specific roles that group members have and we are going to assign them on the next meeting.

Saturday, 23 December 2017

Comments on Fidera Flow - Evaluation pitch

Problem or need - Were brought not so well as there was too little information on that - grade 2.

Potential customer/market area - I kind of didn't grasp who it were - grade 1.

Solution/benefit for the customer - The company already had solutions they only needed people to do them and the speaker told that their group had people who would implement the solutions - grade 3.

Oral presentation - The speaker spoke well but as said in the above there was too little information on everything - grade 2.

Friday, 1 December 2017

1.12 Researching file management techniques

Our project is done with Unity and previous programmers have made lot of decisions that make it harder to manage Unity files. Entire project is in single Unity scene and we had to find a way to manage the scene easily. We are using Git for version control but the problem is that Unity files are binary and don't work well with git so merging scenes is not working very well. After research and testing different solutions we decided to split scene to different prefabs that can be edited without changing the scene. We also will have merging session on Tuesdays where we merge all the files that require merging.

We also showed our progress to tutor but unfortunately most of the group was not present so we were not able to show all the changes.

Tuesday, 28 November 2017

28.11 Doing group tasks

We had PO meeting a week later than tasks suggested so we needed to do some catching up with the group tasks. We did all the PO group tasks so we are ready to present blog to our tutor. Most of the group continued to work on their tasks that we assigned during our sprint planning.

Lean Canvas


Friday, 24 November 2017

Sprint planning 24.11

We played the game and found things that weren't working as expected. We discussed how we wanted to change or fix the problems that we found. Most were very minor but there also was some things that required a lot of work. We decided to include those things to future sprint and focus to the easy and important fixes first. We listed the things in Excel sheet and assigned tasks to all group members. Our sprint will be 2 weeks long and we will plan next sprint at 8.11