ExMan is a business simulation game, which aims at teaching the fundamental management principles to entrepreneurs or learners of management. The game is currently developed as a food service management simulator, but in general, is designed to be context-free from the beginning to be able to expand the game into other areas of studies. The game is designed to be single-player, which will include interactive AI agents in a combination of 3D and 2D game mechanics.
Key Features
General Features
- 3D game world
- Serious Game tied to the coursework done in the Nutrition course
- Recorded Dialogue to give a more authentic feel
- Contextual experience for players with some background in the food services industry
Gameplay
- Isometric game view to allow player to see not only their character, but also how it interacts with the world.
- Mouse control to allow users to interact with the game with minimal movement (for use in classroom situation).
- Movement through the game world, with Dialogue based interactions to track knowledge gained from course.
Locations
- Office: when notifications are triggered, the desk is where the player needs to travel to in order to loop at their laptop or answer the phone for example. This is the “start” section for whatever the event is that is in progress.
- Front door: Exiting the front door will allow the player to exit for the day and move the in game clock a day forward.
Concept of the game world and UI elements
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